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Art Instruction Book - DRAWING - Draw Manga - by Sonia Leong

Art Instruction Book - DRAWING - Draw Manga - by Sonia Leong

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Combined book and video-guide to drawing manga will allow artists of ANY ability to master this hugely popular drawing style.

Includes 28 teaching videos to view online. 

For beginners up, everything you need to know.

Packed with step-by-step tutorials on every aspect of manga drawing, basing the instructions around traditional sketching and colouring techniques, and including digital tools for rendering and finishing artwork.

Readers will learn how to build up characters from basic shapes and measurements, get the anatomy and poses absolutely right, add crucial design elements to enhance drawings and stories, render artwork in different styles and mediums (including digital), and even start to create comic pages and sequences— for publication in print or online.

The author is highly accomplished professional artist Sonia Leong, who has created 28 online two -minute video demonstrations which are linked to the content of the book, accessed from the book’s pages using QR codes (or URLs), making this one of the most user-friendly manga tutor books on the market.

256 pages of step-by-step tutorials on every aspect of manga, including digital tools for finishing and rendering work

Authored by renowned manga artist and author, Sonia Leong, winner of the first Tokyopop Rising Stars of Manga (UK & Ireland) competition in 2005

Publisher: Search Press
Edition: BC Paperback
Publication: 13 September 2013
Size: 195x228 mm
Pages: 256

Table of Contents

  • Introduction (6 pp)
  • What is Manga?
  • Origins, history, and development
  • Current meaning, styles, and global reach
  • About this book
Chapter One / Drawing figures (58 pp)
  • Head and facial structure
  • Front
  • Side
  • Other angles
  • Other shapes, gender, age
  • Facial features
  • Eyes, brows
  • Noses
  • Mouths
  • Ears, fantasy ears
  • Expressions
  • Hair
  • Basic principles (coverage, origin points, direction, styles, finish)
  • Textures (straight, waves, curls, thick, frizz, afro)
  • Lengths (short, mid, long, very long, how to get ends and styling right)
  • Complex styling (plaits, braids, buns, combinations)
  • Tying it all together (movement, angles, shading, character traits)
  • Bodies
  • Summary of differences in style, head-to-body proportions
  • Body and limb distribution, real life lengths/measurements
  • Flesh and muscle focus
  • Weighting and action lines
  • Interaction and multiple figures
  • Perspective and foreshortening
  • Depicting differences in age, gender, build, body types
  • Hands
  • Feet
  • Chibi proportion focus
  • RPG/semi-Chibi focus
  • Action/Shounen hero focus
Chapter Two / Creating Characters (22 pp)
  • Costumes
  • Body coverage and layering
  • Folds, draping, and movement
  • Fastenings and embellishments
  • Footwear
  • Accessories
  • Extraordinary elements
  • Anthropomorphism (animal features)
  • Sci-fi/fantasy features (markings, wings, cybernetics)
  • Mecha robots
  • Props and accompanying items
  • Close combat weaponry (swords, knives, sticks)
  • Projectile weaponry (guns, bows)
  • Other props
  • Vehicles
  • Mounts/pets
Chapter Three / Settings (10 pp)
  • Environments
  • Choosing and researching
  • Perspective
  • Theory
  • Putting into practice
  • Placing characters in environments
  • Interiors
  • Exteriors
  • Natural world
Chapter Four / Rendering Techniques and Processes ( 60 pp )
  • Pencils
  • Rough drawing to prepare for inks
  • Finishing as pencil piece
  • Inks
  • Inking over pencils to prepare for colours/shading
  • Finishing as inked piece
  • Colours and shading
  • Choosing colours and palette
  • Basic shading principles (light, shadow, highlights)
  • Intermediate techniques (coloured shadows, backlighting, gradients, sharpness)
  • Advanced techniques (subsurface scatter, saturation drop-off, different materials)
  • Traditional media
  • Colour pencils
  • Watercolours
  • Markers
  • Screen tone
  • Mixed media combinations
  • Digital media
  • Tools/software required
  • Core skills for digital manga: Selection tools; Colouring tools; Layering
  • Preparation for digital colouring
  • Vector style line art and fills
  • Cel-art shading
  • Airbrush shading
  • Digital painting
  • Screen tone
  • Mixed media combinations
Chapter Five / Character Library (56 pp)
  • Contemporary characters
  • Primary school (male and female)
  • Secondary school (male and female)
  • Young footballer boy
  • Young equestrian girl
  • Punk musician teenage male
  • Gothic/rockabilly teenage girl
  • Casual adult male (graphic designer)
  • Casual adult female (romance novelist)
  • Formal adult male (banker)
  • Formal adult female (editor)
  • Pensioner couple (male and female)
  • Historical characters
  • Medieval knight
  • Medieval princess
  • Renaissance artist (Leonardo Da Vinci)
  • Tudor noblewoman (Henry VIII’s wives)
  • Elizabethan pirate (Captain Jack Sparrow)
  • Georgian lady-in-waiting (Marie Antoinette-style)
  • Regency gentleman (Mr. Darcy)
  • Victorian lady (Lily Langtry or Sarah Bernhardt)
  • Japanese-specific characters
  • School kids in Japanese uniform (male & female)
  • EGL girl (Elegant Gothic Lolita)
  • EGA guy (Elegant Gothic Aristocrat)
  • Decora girl
  • Visual Kei guy
  • Ninja
  • Geisha
  • Samurai
  • Kimono (male and female)
  • Sci-fi and fantasy characters
  • Mecha pilot
  • Space marine
  • Steampunk explorer
  • Bionic agent
  • Vampire lord
  • Elven archer
  • Catgirl dancer
  • Beastmaster
  • Cleric
  • Sorceress
Chapter Six / Making Manga (30 pp)
  • Preparation
  • Recommended tools, materials, and practices
  • Page setup and guidelines
  • Writing/directing scenes for Manga
  • Drawing comic pages
  • Reading direction and page flow
  • Intuitive panel order
  • Speech bubbles focus (size, shape, placement, fonts)
  • Sound effects and other devices
  • Panel shapes to influence pacing/understanding
  • Example layouts and uses
  • 4-panel gag strips focus
  • Publishing comic pages
  • Traditional and digital considerations
  • Sizing and quality
  • Screen tone focus
  • Cover and logo design
  • Web publishing
  • How to market your Manga
  • Resources (2 pp)
  • Glossary (2 pp)
  • Index and Credits (5 pp)es